Iâve unlocked the plant skill tree for my shield. Although itâs been unlocked, it still seems insufficient.
Naofumi: âPlant Remodelling?â
I switched to the Bio Plant Shield and test out what plant remodelling does.\n
An icon appeared over the seed that I look at.\n
I fed some magic to the seed of a Bio Plant that I picked up earlier.\n
The seed floats in the air.
Fertility 9\n
Productivity 9\n
Vitality 9\n
Immunity 4\n
Intelligence 1\n
Growth Potential 9\n
Variability 9\n
Special Ability
What is that?\n
First of all, Iâll lower everything.\n
The window makes a beeping sound as the values decrease.\n
All other statuses were decreased while increasing one.
Fertility 1\n
Productivity 1\n
Vitality 1\n
Immunity 1\n
Intelligence 1\n
Growth Potential 43\n
Variability 1\n
Special Ability
Hmm⊠I donât understand.\n
Well, all it has is growth powers, is that even good?\n
Oh, my MP decreases when I use this skill, itâs almost empty.
Raphtalia: âNaofumi-sama?â
The modified Bio Plant seed that I made was dropped by accident.
âOo!â
The ground immediately becomes lush and green\n
ButâŠ
âWhat?â
It grew in abundance for about 3 meters and then withered instantly.
Raphtalia: âWhat are you doing?â\n
Naofumi: âAh, Iâm experimenting with Plant remodelling using that seedâ\n
Raphtalia: âPlease donât do something so dangerous!â
I was scolded by Raphtalia.\n
Well, if it was someone else who did that, I would be angry too.\n
But, this skill is really interesting.\n
It seems Iâll be able to make huge profits if I utilize it correctly.
Raphtalia: âNaofumi-sama, your smile looks rottenâ
Oops, did it show on my face?
Naofumi: âAnyway, letâs return to the villageâ\n
Raphtalia: âYeahâ
We were greeted by silence as we walked out of the brown plant zone.
Villager: âThank you Hero-samaâ
Humans work for profit.\n
After I save the village I am welcomed gratefully.\n
Well, it would be impossible to live in the village with all those dead plants.\n
That day, we ended up cleaning all the withered plants.\n
Even if the main body is destroyed, the fruit and potatoes remain, It seems there wonât be a food shortage for a while.\n
But Iâm a little worried about the soil.
Naofumi: âArenât you going to return to a famine?â\n
Villager: âWellâŠâŠ thatâs very likelyâ
In the near future, this village might be deserted.\n
After thinking it through, I push forward my plant remodelling plan.\n
I donât understand what special ability is yet.
By looking at a seed, the plant analysis menu pops up.\n
I equip the Mandoragora shield and go to bed.\n
The next morning, I change to the Bio Plant shield and continue remodelling.
Fertility 9\n
Productivity 9\n
Vitality 9\n
Immunity 4\n
Intelligence 1\n
Growth Potential 9\n
Variability 9\n
Special Ability\n
Upon death a seed is produced.\n
Mutation Range Expansion.
I see⊠This was the original ability of the Bio Plants.\n
Originally, it was made with the purpose of producing food, but due to its mutation ability, it became a demon.\n
It might not be a bad idea to nip the problem at its root.\n
Due to its low immunity the herbicide is effective.
I check the special ability. Various items appeared.\n
There are special instructions next to each item.\n
It seems I can choose abilities by sacrificing stats.\n
This village is troubled by the second coming of the famine.\n
Thatâs why Iâll experiment.
Fertility 4 is simply the power to increase. We donât need too much so Iâll lower it.
Productivity 15 should be the ability that produced fruit. To combat the famine Iâll increase it.
Vitality 6 is this the power to grow anywhere? Letâs drop it a little.
Immunity 4 is the power to resist sickness. Because the herbicide is effective Iâll leave it alone.
Intelligence 1 What the heck is this, does it give it a demonâs intelligence? I donât know what increasing it might do.
Growth Potential 15 the speed at which it grows. Letâs increase this.
Variability 1 this is probably the cause of plants becoming demons.
Special Ability, I add in an ability that increases quality of crops and cancel the Mutation ability.\n
Upon death a higher quality seed is produced.
Naofumi: âItâs completedâ\n
Raphtalia: âIs something wrong?â
Raphtalia stirs and asks me sleepily.\n
The villagers suggested that the saint, and holy bird stay overnight in the village.
The fruits and potatoes of the Bio Plant are quite delicious.\n
Itâs an annoying plant, but it tastes good.\n
If my remodelling succeeds, it will become the special product of the village.
Naofumi: âAh, continuing from yesterday is a bitâŠâ\n
Raphtalia: âYouâre still at it?â\n
Naofumi: âItâs a little bad to leave things as is right?â
The famine will hit sooner or later. Therefore, Iâll stop it by all means.\n
Even if I can go shopping from different areas, itâs impossible for this amount of people.\n
It would be difficult for these inhabitants who have lived here a long time to move.
Naofumi: âNow thenâ
I got off the carriage and dropped the seed onto the withered ground slowly.\n
The plant grows and covers a corner of the former village site.
Villager: âWh-Whatâs happening?â
The people who were resting near the camp run up to get a closer look.
Naofumi: âAh my bad, itâs just a little experiment.â\n
Villager: âWhat are you doing?â
The villagers seem to be scared of the plants.
Naofumi: âExperiments to change this into a safe plantâŠâ
Due to its low fertility, the plant stops growing.\n
AndâŠâŠ\n
Red and young fruit similar to a tomato appears. It seems the foundation for the plant is a tomato.
Naofumi: âI think thatâs a successâ\n
Villager: âYeaâŠâ\n
Naofumi: âWhether or not you want to use it is up to you. Whether this was in vain or be an asset is in your hands.â
It seems the mutation range expansion and the variability status doesnât only change into demons, it also has the effect of producing various fruits and other plants.\n
I sprinkled some herbicide to wither the plant. I hand the seed over to the feudal lord there.
Naofumi: âWell them, weâll be on our way, bye-bye.â
Firo who was already awake and stuffing herself with tomatoes prepares to pull the carriage.
Villager: âPlease wait!â\n
Naofumi: âHm? Whatâs up?â\n
Villager: âWe still havenât rewarded you yet. How abo-â
Naofumi: âAre you fellows having difficulty with stock processing, and going to push the problem on me?â\n
Villager: âUh-uhm how aboutâŠ..â
My carriage has now become 4 vehicles.\n
3 of the carts were loaded with crops that came from the Bio Plant.\n
It seems they were gifts along with the carts.\n
I reluctantly received it because they presented it with a smile.\n
After connecting the carts, Firo pulls the carriage happily.
Firo: âItâs heavy and comfortable~!â
As expected of a demon changed from a Philorial\n
The journey continues while the carriage shakes.
Additionally, after I realised the herbicide could be used as a weapon. I went to play with treants.\n
It seems to be effective only on plants which have a parasitic ability.\n
I donât understand its standards.\n
Perhaps there are no traces of any demons in the Bio Plant, it might be just a simple plant.
Well, itâs fine. With Raphtalia and Firo, I donât have to worry about being attacked.\n
Letâs think of a way to use the food that cannot be eaten first.\n
That reminds me⊠I heard a rumour about a famine up north. I should go sell there.